Sample mod - Final encounters
Editable final boss, late camouflaged waves and detector thresholds.
Loe juhendit →Muuda Torreta mudeleid, reegleid, maastikku, ilma, loomastikku, helisid ja kursorit oma failidega, ilma programmeerimata.
Vaata kõike, mida mod teha saab →
See artikkel on kirjutatud inglise keeles.
.glb): towers at every level and fusion, insects and flyers, buildings, the factory room, ground markers, rubble and the arena itself. See Modding Torreta and tower models.balance.json and map_data.json (prices, damage, waves, cards, starting money and lives).scenarios.json. See scenarios.A mod is data and art: it cannot run scripts. Everything a mod can do lists every possibility with its file, guide and example.
mod.json at the top of the folder.The Mods folder is %APPDATA%\Godot\app_userdata\Torreta\mods on Windows, ~/Library/Application Support/Godot/app_userdata/Torreta/mods on macOS and ~/.local/share/godot/app_userdata/Torreta/mods on Linux and Steam Deck. The Steam Workshop button on the same screen opens the Workshop; subscribed mods join the same list. Ticked mods are numbered, and when two change the same thing, the higher number wins.
A mod that changes the rules, the scenery, or a model the game measures against (towers, insects, the arena) is a gameplay mod. It plays on a profile of its own: its progress, Continue and seeds never touch your normal game, and achievements, experience, tutorials, crystals and leaderboard scores are switched off while it is on. Skill points still count, on its profile. Cosmetic mods (cursor, sounds, birds, snakes, buildings, the factory room, markers) play exactly like the normal game. A gameplay mod that makes Torreta another game is a total conversion: only one plays at a time, so ticking one switches the other off, and cosmetic and gameplay mods still combine with it. The Mods screen filters all three kinds.
Only gameplay mods have to match. With cosmetic mods alone you play with anyone, with or without mods, and each player sees their own art. Every player needs the same gameplay mods, with the same files, in the same order: matchmaking only pairs identical lists, and a lobby with other gameplay mods is refused, even when you join through an invite. PvP bots fill empty seats under a gameplay mod only when it ships a bots.json.
mods_example folder beside the executable, and are copied into your Mods folder with a leading underscore, which keeps them off.id and name in mod.json.[ModLoader] lines in the game's log if something is ignored.The guides below hold the full contract of each kind of file. The vanilla_reference folder documents every model key and the game's own values: it is documentation, never a mod to tick.
Editable final boss, late camouflaged waves and detector thresholds.
Loe juhendit →Sandbox runs: 10,000 gold, 99 lives, 999 of every material, troop and chip, every tower and feature unlocked from the first wave, the Mech Hangar's batteries, beacons and pods included, and level 99 with every skill point the tree can spend. Plays on its own mod profile, so nothing it gives reaches your vanilla save.
Loe juhendit →Only the level 1 Gun fires for free. Every other tower, and the Gun from level 2, fires on ammunition the factory makes from debris: without it, it holds fire. The Collector and the factory are open from the first wave, and the factory makes only hardware, metal, copper and six kinds of ammunition. Plays on its own mod profile.
Loe juhendit →Example balance mod: leaner economy, tougher enemies, weaker skill tree. Shows how balance.json overrides only the keys it declares.
Profile-aware Gun/Cannon stat overrides. GLB art examples are separate.
Primate defenders throw at upright floating bananas through Banana Grove: grassy building areas, a dirt trail and a surrounding forest. Fifty rounds of layered bananas, three upgrade paths per primate, no cards. The Colobus (Laser) reveals camouflaged bananas for all towers. Compatible with All resources. Restart after enabling.
Loe juhendit →A coastal arena with rolling surf, shallow-water insect landings, sea-worn rocks and a tropical forest edge. Restart after enabling.
Loe juhendit →Adds a Greater Flamingo that crosses the arena in V skeins at dusk and night, with its own editable GLB and Blender source, and retunes two vanilla species. Birds are scenery only: this mod keeps the vanilla profile.
Loe juhendit →Your lives are twenty energy cores kept in the cave. An insect that reaches it steals one and walks back through your maze to the nest; kill it on the way and the core drops and drifts home. Restart after enabling.
Loe juhendit →Editable PNG cursor using Torreta's current insect leg, with the normal color and size options. Replace the image and restart.
Loe juhendit →A cobalt production deck with inset runway lights. Replaces only the zoomable 3D factory room. Restart after enabling.
Loe juhendit →A sculpted dragon replaces every Flame level and fusion. Animated wings, jaw and mouth fire; original combat rules.
Loe juhendit →Real GLB example: embedded PBR, original rigid pivots. Restart to apply.
Real GLB example: embedded PBR, original rigid pivots. Restart to apply.
Textured cobalt cursors, range ring and radar route. Preserves gameplay signals. Restart to apply.
Loe juhendit →Real GLB example: embedded PBR, original rigid pivots. Restart to apply.
A futuristic tactical defense on the traditional path: ballistic and ion towers, artillery, and industrial mechs wielding energy sabres. Click ALDRA and walk it with WASD or the left stick; call orbital strikes and ranger reinforcements (F1, F2). Thirty waves. Restart after enabling.
Loe juhendit →A board built with its trail: the trail starts at the cave and grows from its far end after every wave, where the insects come out. The ground opens with it: the rest of the pit lies under rock that sinks as the trail arrives, and towers stand only on open ground. Restart after enabling.
Loe juhendit →The bounty script in Lua: a bounty every tenth kill, veteran towers that hit harder, and a static spark in the rain.
Loe juhendit →Adds a desert scorpion that wanders out from under its stone in the pit and on the plain, alone or in pairs and now and then in the ants' mixed nest, with its own editable GLB and Blender source, and keeps butterflies closer to their stone. The microfauna is scenery only: this mod keeps the vanilla profile.
Loe juhendit →Alien pterosaur flyers: leathery wings, a crested beak, talons and luminous eyes. All three difficulties; original combat rules.
Loe juhendit →Guaranteed sandstorms with three random intensities, blowing dust and warm haze.
A script mod: a bounty every tenth kill, veteran towers that hit harder, and a static spark in the rain.
Loe juhendit →A classic tower defense board: the insects follow one fixed path through the pit, and the towers stand on raised mesas beside it. Uses the game's own arena. Restart after enabling.
Loe juhendit →The Mech Hangar's Commander walks out at level 5: jetpack ready, with the 8 points those levels bring to put into damage, health or defense. A fall brings it back at level 5. Pair it with Sample mod - All resources to try everything the hangar does from the first wave.
Loe juhendit →Guaranteed rain with random wind gusts, reflective puddles and nighttime lightning.
Modijuhendid on inglise keeles, nagu need mänguga kaasas on.