Sample mod - Final encounters
Editable final boss, late camouflaged waves and detector thresholds.
Ler o guia →Mude os modelos, as regras, o cenário, o clima, a fauna, os sons e o cursor do Torreta com seus próprios arquivos, sem programar.
Veja tudo o que um mod pode fazer →
.glb): torres em todos os níveis e fusões, insetos e voadores, construções, a sala da fábrica, marcadores do chão, entulho e a própria arena. Veja Modding Torreta e modelos de torres.balance.json e map_data.json (preços, dano, ondas, cartas, dinheiro e vidas iniciais).scenarios.json. Veja cenários.Um mod é dados e arte: ele não roda scripts. Tudo o que um mod pode fazer lista cada possibilidade com o arquivo, o guia e um exemplo.
mod.json no topo da pasta.A pasta de mods fica em %APPDATA%\Godot\app_userdata\Torreta\mods no Windows, ~/Library/Application Support/Godot/app_userdata/Torreta/mods no macOS e ~/.local/share/godot/app_userdata/Torreta/mods no Linux e no Steam Deck. O botão Steam Workshop da mesma tela abre a Oficina; os mods assinados entram na mesma lista. Os mods marcados ganham um número, e quando dois mudam a mesma coisa, vale o de número maior.
Um mod que muda as regras, o cenário, ou um modelo que o jogo usa para medir (torres, insetos, a arena) é um mod de gameplay. Ele joga num perfil próprio: o progresso, o Continuar e as seeds dele nunca tocam o seu jogo normal, e conquistas, experiência, tutoriais, cristais e pontuação nos rankings ficam desligados enquanto ele estiver ativo. Os pontos de habilidade continuam contando, no perfil dele. Mods cosméticos (cursor, sons, pássaros, cobras, construções, a sala da fábrica, marcadores) jogam exatamente como o jogo normal. Um mod de gameplay que faz do Torreta outro jogo é uma conversão total: só uma joga por vez, então marcar uma desliga a outra, e mods cosméticos e de gameplay continuam combinando com ela. A tela de Mods filtra os três tipos.
Só os mods de gameplay precisam bater. Só com mods cosméticos você joga com qualquer um, com ou sem mods, e cada jogador vê a própria arte. Todos os jogadores precisam dos mesmos mods de gameplay, com os mesmos arquivos e na mesma ordem: a busca de partida só junta listas idênticas, e uma sala com outros mods de gameplay é recusada, mesmo entrando por convite. Os bots do PvP só ocupam lugares vazios com um mod de gameplay quando ele traz um bots.json.
mods_example do jogo, ao lado do executável, e são copiados para a sua pasta de mods com um sublinhado na frente do nome, o que os mantém desligados.id e name no mod.json.[ModLoader] no log do jogo se algo for ignorado.Os guias abaixo trazem o contrato completo de cada tipo de arquivo (em inglês). A pasta vanilla_reference documenta cada chave de modelo e os valores do próprio jogo: é documentação, nunca um mod para marcar.
Editable final boss, late camouflaged waves and detector thresholds.
Ler o guia →Sandbox runs: 10,000 gold, 99 lives, 999 of every material, troop and chip, every tower and feature unlocked from the first wave, the Mech Hangar's batteries, beacons and pods included, and level 99 with every skill point the tree can spend. Plays on its own mod profile, so nothing it gives reaches your vanilla save.
Ler o guia →Only the level 1 Gun fires for free. Every other tower, and the Gun from level 2, fires on ammunition the factory makes from debris: without it, it holds fire. The Collector and the factory are open from the first wave, and the factory makes only hardware, metal, copper and six kinds of ammunition. Plays on its own mod profile.
Ler o guia →Example balance mod: leaner economy, tougher enemies, weaker skill tree. Shows how balance.json overrides only the keys it declares.
Profile-aware Gun/Cannon stat overrides. GLB art examples are separate.
Primate defenders throw at upright floating bananas through Banana Grove: grassy building areas, a dirt trail and a surrounding forest. Fifty rounds of layered bananas, three upgrade paths per primate, no cards. The Colobus (Laser) reveals camouflaged bananas for all towers. Compatible with All resources. Restart after enabling.
Ler o guia →A coastal arena with rolling surf, shallow-water insect landings, sea-worn rocks and a tropical forest edge. Restart after enabling.
Ler o guia →Adds a Greater Flamingo that crosses the arena in V skeins at dusk and night, with its own editable GLB and Blender source, and retunes two vanilla species. Birds are scenery only: this mod keeps the vanilla profile.
Ler o guia →Your lives are twenty energy cores kept in the cave. An insect that reaches it steals one and walks back through your maze to the nest; kill it on the way and the core drops and drifts home. Restart after enabling.
Ler o guia →Editable PNG cursor using Torreta's current insect leg, with the normal color and size options. Replace the image and restart.
Ler o guia →A cobalt production deck with inset runway lights. Replaces only the zoomable 3D factory room. Restart after enabling.
Ler o guia →A sculpted dragon replaces every Flame level and fusion. Animated wings, jaw and mouth fire; original combat rules.
Ler o guia →Real GLB example: embedded PBR, original rigid pivots. Restart to apply.
Real GLB example: embedded PBR, original rigid pivots. Restart to apply.
Textured cobalt cursors, range ring and radar route. Preserves gameplay signals. Restart to apply.
Ler o guia →Real GLB example: embedded PBR, original rigid pivots. Restart to apply.
A futuristic tactical defense on the traditional path: ballistic and ion towers, artillery, and industrial mechs wielding energy sabres. Click ALDRA and walk it with WASD or the left stick; call orbital strikes and ranger reinforcements (F1, F2). Thirty waves. Restart after enabling.
Ler o guia →A board built with its trail: the trail starts at the cave and grows from its far end after every wave, where the insects come out. The ground opens with it: the rest of the pit lies under rock that sinks as the trail arrives, and towers stand only on open ground. Restart after enabling.
Ler o guia →The bounty script in Lua: a bounty every tenth kill, veteran towers that hit harder, and a static spark in the rain.
Ler o guia →Adds a desert scorpion that wanders out from under its stone in the pit and on the plain, alone or in pairs and now and then in the ants' mixed nest, with its own editable GLB and Blender source, and keeps butterflies closer to their stone. The microfauna is scenery only: this mod keeps the vanilla profile.
Ler o guia →Alien pterosaur flyers: leathery wings, a crested beak, talons and luminous eyes. All three difficulties; original combat rules.
Ler o guia →Guaranteed sandstorms with three random intensities, blowing dust and warm haze.
A script mod: a bounty every tenth kill, veteran towers that hit harder, and a static spark in the rain.
Ler o guia →A classic tower defense board: the insects follow one fixed path through the pit, and the towers stand on raised mesas beside it. Uses the game's own arena. Restart after enabling.
Ler o guia →The Mech Hangar's Commander walks out at level 5: jetpack ready, with the 8 points those levels bring to put into damage, health or defense. A fall brings it back at level 5. Pair it with Sample mod - All resources to try everything the hangar does from the first wave.
Ler o guia →Guaranteed rain with random wind gusts, reflective puddles and nighttime lightning.
Os guias de mods estão em inglês, do jeito que acompanham o jogo.